Nowadays, we are still in a prolonged pandemic period. Demands creativity that never goes out. Must be creative to fill science in life. Among the sciences are Design, Management, Information Technology which is very supportive in our life. In this conference, International Conference IMADE would like to accommodate various ideas from academics, participants, officials, creative industries performer, and policymakers from all over the world to contribute to the development of science and creative industries both in Indonesia to the global level. As well as being creative in the pandemic era, realizing togetherness and collaboration from various scientific fields. Authors are invited to contribute and submit papers covering any of the subtopics.
Nowadays, creativity is a valuable element embedded in a human’s daily life. Various prominent roles of a graphic designer, architect, interior designer, urban designer, AI (Artificial Intelligent) designer, or even a creative-preneuer are highly demanded to be creative in meeting the competitive requirement of creative industry. In an age of rapid development of creative industry, creativity could be described as a critical skill and paradigm in which expanded broadly from micro to macro scales. This is an essential approach for these stakeholders in identifying and analyzing a number of challenges in this contemporary industry. Accordingly, an inclusive skill of creativity is highly required both theoretical and empirical in contributing to sustainable development.
The International Conference on Multimedia, Architecture, and Design (IMADe) is IDB Bali’s first international conference. In this conference, IDB Bali would like to accommodate various ideas from academics, participants, officials, creative industries performer, and policymakers from all over the world to contribute to the science and creative industries development both in Indonesia to the global level. This conference provides opportunities for participants to presenting current issues, best practices, as well as discussing and collaborating in the fields of multimedia (video, photography, animation, website, etc.), architecture, urban planning, design, art and culture, as well as business digitation.