DESAIN KOMUNIKASI VISUAL, PANDEMI, DISRUPSI DAN SOLUSI, STUDI KASUS PROJECT BASED LEARN DAN PROJECT CASE STUDY PENELITIAN SOSIAL SEBAGAI BASIS PERANCANGAN DESAIN VIRTUAL

  • Baskoro Suryo Banindro ISI Yogyakarta
Keywords: : visual communication design, pandemic, disruption, based learn, case study

Abstract

This research aims to explain the role of visual communication design in times of pandemic disruption and the solutions offered. Based learning project and case study project, can be used as a problem solving and discourse effort in the pandemic period. The enactment of Restrictions on Community Activities, plus the implementation of emergencies, has required 100 per cent work from non-essential home offices and a maximum of 50 per cent work from offices in the essential sector with stringent health protocols. It has stopped public activities and mobility in various fields. This study uses descriptive methods of analysis by collecting data related to research. The results of this study provide an overview that in times of pandemic disruption, through a project-based learn and project case study approach, designers have been able to solve problems and produce solutive designs and final designs through visual communication design projects.

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References

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Published
2022-03-17
How to Cite
Banindro, B. (2022). DESAIN KOMUNIKASI VISUAL, PANDEMI, DISRUPSI DAN SOLUSI, STUDI KASUS PROJECT BASED LEARN DAN PROJECT CASE STUDY PENELITIAN SOSIAL SEBAGAI BASIS PERANCANGAN DESAIN VIRTUAL. SENADA (Seminar Nasional Manajemen, Desain Dan Aplikasi Bisnis Teknologi), 5, 1-13. Retrieved from https://eprosiding.idbbali.ac.id/index.php/senada/article/view/643
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